I don’t want to play a mode where it’s all in the feast. Every unit, from a proud elven archer to a snarling wolf, is readable at a distance and projects a. If they don’t put conquest ladder-like every other RTS game I am gonna be very disappointing. The balance Age of Wonders 4 strikes between realistic and stylized is just about perfect for me. I don’t want to play a mode where it’s all in the feast, if you don’t want to change the win condition. So when the game will be figured out in this win condition mode in a ranked match the game will be all about strategy maximizing to snipe landmark because it will be extremely rewarded, this is not a good mechanic. I want to point out for the people of AOE2 who know and watch Hoang stream how often he destroys building+TC and a few buildings and loses the game? it happens a lot like 30 to 40% of the time but he succeeded in destroying the buildings 90% of the time. The destroying landmark win condition we talk about is 1 building for Abbasid and only 2 for other civs at castle age. It prevents players from stalling a lost game by hiding or walking in corners After construction is complete, a countdown. The Mongol civilization needs 4,000 food, wood, and gold. In Age of Empires IV, players can build a Wonder in the Imperial Age for 3,000 food, wood, gold, and Stone, a total of 12,000 resources. You will need 4+ Town Centers to get more and more villagers after the upgrade. The win condition will be a big factor in the success of the game. Currently, there are no options to change the duration of the countdown timer to achieve a Wonder Victory. Building a wonder means concentrating on defense and preventive attacks.
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